using UnityEngine;
using UBJ.EventKit;


public class NotifyDemo : MonoBehaviour
{
    private EventController mDemoEventCtrl;

    void Start()
    {
        mDemoEventCtrl = EventManager.Ins.GetEventCtrl("Demo");
    }

    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Alpha1))
        {
            mDemoEventCtrl.NotifyEvent("Demo_Test_Event", "hello ubj event kit");
        }
    }
}
